Thursday, 28 January 2010


Just some screenshots of my latest Doom 2 WAD, Cacoland.

The beginning. Don't care about the caco's now, you can't kill them. Get into the cave behind you and hide.

Inside the cave.

Ancient ruins, broken columns. Nice.

Main hall entrance.

Ceiling has fallen, light comes in this room.

Main hall again, alien technological graves, many traps.

Just a funny thing with multiple sectors.

Back again in the invaded city by Caco's.

My next map will be a speed-editing map. I am tired of making maps with detailed shadows and broken things and other tech stuff. Too much effort into looks for few blunt negative reviews..

Saturday, 16 January 2010

Doom Engine code review.

Have you ever wondered how classic Doom renders a single frame? Then this is the site for you. Even if you are not a programmer or you are not into doom editing (to understand what a linedef or a sector is), this is still for you. You might enjoy the videos of the rendering of a single frame slowed down so that you can observe the order and see the effort it takes to render a single screen. It definitely makes me curious to download the source code of doom again and try to have a look at it for a second time.